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Design Thinking
Human-centered problem-solving methodology
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Design thinking, typography, color theory, and user research
Human-centered problem-solving methodology
10 wordsCore terms for user experience and interface design
10 wordsThe art and technique of arranging type
10 wordsPrinciples of color relationships and perception
10 wordsMethods for understanding user needs and behaviors
10 wordsComplete vocabulary list for easy reference and copy-paste.
| Term | Definition |
|---|---|
| ideation | the creative process of generating and developing new ideas |
| iteration | the process of repeating and refining a design through multiple cycles |
| prototype | an early model built to test a concept or process |
| empathy | the ability to understand and share the feelings of users |
| synthesis | combining diverse insights into a coherent design direction |
| divergent | expanding possibilities by generating many different ideas |
| convergent | narrowing down options to select the best solution |
| constraint | a limitation that shapes and focuses the design solution |
| pivot | a fundamental change in direction based on new insights |
| validate | to confirm that a design solves the intended problem |
| Term | Definition |
|---|---|
| affordance | a design quality suggesting how an object should be used |
| cognitive load | the mental effort required to process information |
| heuristic | a practical rule of thumb for evaluating usability |
| accessibility | designing for users of all abilities and disabilities |
| usability | the ease with which users can accomplish their goals |
| wireframe | a skeletal outline of a page layout without visual design |
| mockup | a high-fidelity visual representation of a design |
| friction | any obstacle that slows or prevents user goal completion |
| onboarding | the process of introducing users to a product |
| information architecture | the structural design of shared information environments |
| Term | Definition |
|---|---|
| kerning | adjusting the space between individual letter pairs |
| leading | the vertical space between lines of text |
| tracking | uniform adjustment of spacing across a range of characters |
| serif | small decorative strokes at the ends of letters |
| sans-serif | typefaces without decorative strokes on letters |
| typeface | a set of fonts sharing common design features |
| baseline | the invisible line on which letters sit |
| x-height | the height of lowercase letters like 'x' |
| ligature | two or more letters combined into a single glyph |
| hierarchy | the visual organization of type by importance |
| Term | Definition |
|---|---|
| hue | the pure spectrum color independent of saturation or brightness |
| saturation | the intensity or purity of a color |
| luminance | the perceived brightness of a color |
| complementary | colors opposite each other on the color wheel |
| analogous | colors adjacent to each other on the color wheel |
| triadic | three colors equally spaced on the color wheel |
| monochromatic | variations of a single hue in different values |
| chromatic | relating to colors or color perception |
| value | the lightness or darkness of a color |
| palette | the range of colors used in a design |
| Term | Definition |
|---|---|
| persona | a fictional character representing a user type |
| A/B testing | comparing two versions to determine which performs better |
| card sorting | a technique where users organize content into groups |
| heuristic evaluation | expert review using established usability principles |
| think-aloud | users verbalize thoughts while completing tasks |
| usability testing | observing real users attempting to complete tasks |
| ethnography | observing users in their natural environment |
| journey map | visualization of user experience across touchpoints |
| stakeholder | anyone with an interest in the design outcome |
| affinity diagram | organizing research findings into thematic clusters |